Sea of Thieves Inn-side Story #15: Phil Spencer in the Tavern!


[Craig] We’re obviously here at Rare [Phil] Yeah [Craig] First time in a while but it’s good to
have you here [Phil] First time in too long [Craig] Played the game earlier [Phil] Yeah [Craig] Just on the game I tried to kill you I think your crew rallied to your [Phil] No no my superior gameplay ability played out [Craig] That’s not the story I remember but I think your crew rallied to save you and get in front to make sure that we can’t have our Head of Xbox being killed by Rare’s Studio Head ‘cos that would [Phil] So what happened [Craig] I jumped onto your ship [Phil] Yeah [Craig] I said where’s Phil [Phil] Yeah [Craig] As I went to find you Dave McCarthy
tried to kill me Mike Chapman tried to kill me [Phil] You’re saying try [Craig] I defeated both of them and then I
defeated Shelley and then I died and I don’t know who killed me but we had fun there were some good stories [Phil] Yeah it was great it was a lot of fun [Craig] So what does it mean to you you’ve played it a number of times now [Phil] Yeah I’m playing in some of the take-home
weekend builds that you push out getting to play here at the studio with the
team is always fantastic the energy that you guys have for the product
that you’re building is infectious and I think this shows not only as I talk
to people and see the passion people are putting into the game but also
how it shows up in the game itself and we see a lot today that people enjoy
playing together and you’re building such a magical experience
for people to go out on the open seas and have a great
time together [Craig] Yep the magic bit that’s always whenever
we have people come and play it’s just they finish playing and then it’s
all hey did you see me do this did you see me jump off the ship did you see
me fight those skeletons it’s just that kind of storytelling moment [Phil] But I do think that it’s our job
ours as a team together is to create something that I can enjoy
playing by myself I can enjoy playing with my friends I can enjoy playing against my friends that sense of minute-to-minute achievement
that I have through successfully thwarting your attack on our ship but also the long-term achievement when I think about the history of Rare and
some of the amazing games that have come out of this place the team
has a really great capability of capturing a unique style and humour and accessibility to the way a game looks and getting the short-term engagement and
the long-term engagement right and I love the fact that we’re taking Rare one of the historic studios in gaming and you guys are trying to do something new
creating a new IP it’s always risky a ton of fun but also a
ton of challenge trying to build a game you’ve never built before [Craig] Absolutely [Phil] In a way that you’ve never built it before and I think that’s what we should be doing
in first-party and I think it’s great growth in Rare
and it’s fun to be part of it [Craig] Yeah and I think for us it’s
building a new IP is hard and building it in a very public way with
our community it is liberating but I think even having your support the support of the Xbox leadership team just on Rare setting out to go build a new IP to go build something that we want to become
a new franchise for first-party I think it’s very bold and it’s something
that needs a lot of smarts and effort and commitment for us to go do [Phil] Yeah, and I get the team coming back with we have a new idea about what we would like
to go build something that’s uniquely Rare uniquely ours I always bet on the passion of the team [Craig] Yeah [Phil] That’s what shows in the end [Craig] I think for us building a game in a new way that appeals to lots of different gamers that people will talk about fondly in years to come in the same way they talk about some of
Rare’s legacy [Phil] I think the team is doing a really
amazing job with the way you’re bringing the community
along the journey I mean things you do like this
your blogs that you post games are one of the few art forms out there where you can bring the community along and
your product gets better yes there’s focus testing for movies and things but the interactivity and the way that as a player I impart myself on the games that I play and
the way that I play them and who I choose to play them with if it’s
a socially based game I love the fact that games themselves can
be so community-driven and we’re sitting here in the same continent
as Mojang with Minecraft which they have to manage and get to manage
with a great community and I think we’re on a journey with Sea of Thieves and the way that Rare has engaged their community
and grown it and I know I get asked hey I didn’t get in
I didn’t get in I want to go play you know the team is managing their technical
capability [Craig] Yep [Phil] Creative roadmap and the community
at the same time and we’re gonna learn [Craig] Yeah [Phil] We’re gonna learn a ton but I think it’s absolutely the right thing
for the team to be doing and I think you’re doing a really good job at it [Craig] Yeah and you’re right it’s all about learning I think what we always talk about as leaders
but I think what’s super-important to our players is to know that our intentions are always to do the best thing for them [Phil] Yeah [Craig] And we’re always trying to scale up we invite a ton more people in like if we
have issues we’re testing things out so we can fix them so we can make sure we have a great play experience so everything we add every feature
every aspect of the game is all trying to make Sea of Thieves the best
game it can be [Phil] And you and I have spent a lot of time
even during this trip thinking about how can we let more people in
in a structured way [Craig] Yep [Phil] That makes sense given what we have
but also what we need to manage and where we need to get in terms of delivering
a full AAA game experience [Craig] Yeah [Phil] That’s a balance [Craig] Yeah and I think that’s why you talk
about doing something new it was our intention from day one I remember the first pitch you and Kudo in the room [Phil] Dang Kudo [Craig] We should share that video one day [Phil] He’s a bad dude [Craig] That first that was the quote [Phil] Was it [Craig] That first pitch was we want to let
players in early and I think we all kind of looked at each
other in the room and didn’t really know what that meant [Phil] No [Craig] We were just like okay to build this game
in the way that we want to build it we can’t just do it based on our own vision
and building it and then hope players will like it we’ve got to
bring players in along the way [Phil] And that’s coming up on three years ago right [Craig] Yeah end of 2014 [Phil] Yeah so you think about the investment
that we’ve made with a studio the size of Rare over this amount of time
to go build a real great first-party new franchise but yet also saying I want to
engage our player base our community Rare fans Xbox fans
gamers in a new way and even during that time you’ve seen growth
in what it means to build a game that way we’ve seen games like Ark and Astroneer and
the Game Preview programme on Xbox and obviously PC doing really engaging communities
in a different way and I love seeing Rare as part of the
learning that gaming is going through [Craig] Yeah and even adding to that watchable
content and you’ve got all these fantastic content creators [Phil] Yeah [Craig] That will build content for their own communities
and they have their own almost ecosystems around them of people that
watch their content and are interested in the games they play and
we’ve been lucky to have some come into Rare that are interested in Sea of Thieves and
give us some great feedback [Phil] It’s a beautiful game to watch and
the being on the ocean landing on an island and also I don’t know what you call it
I call it the asymmetric co-op of players coming together and doing different things also means that as a viewer there might be
certain parts of what someone does that’s the thing I’m really interested in
which I think opens up a ton of cool experiences I know the team has been spending a lot of
time with the Beam team [Craig] Yeah yeah absolutely I was just going to say that [Phil] Thinking about unique evolutions and
innovations in the space of people who want to watch in
a different way than maybe you do today [Craig] Yeah [Phil] And I think that interaction between
our platform and our service and our first-party studios usually leads
to some pretty cool things happening and I’m really encouraged by what I hear in
the early ideas [Craig] Yeah and I just love that notion of
just how easy we’re making that as well so just that notion of streaming straight
from the dashboard as soon as you’re playing the game [Phil] Yeah [Craig] Like is super cool now I know we can’t do that right now ‘cos
we’re under NDA and I think even the note you sent me the
other day is like hey the sunsets look beautiful can I tweet
a picture of this [Phil] And you say no [Craig] And I say no and it’s really because we’re still adding
things to the game we’re still not probably quite at the point yet
where we think there’s enough stuff [Phil] The most protective are always the creators [Craig] Yeah that’s it and until we feel that
the experience is like the experience is great but we want it to
be amazing [Phil] Yeah [Craig] And then when people start sharing
and talking about it [Phil] But I also think this is a multi-year
journey for us [Craig] Yeah [Phil] And while it has been multi-year to
get to this point and I’m encouraged by what we’ll see this year the thinking about this as a long-term growth
for the franchise for Rare and frankly our service and platform
you have to go into it that way [Craig] Yeah [Phil] And frankly you have to build your opportunity and ability to invest through that lens it’s not how do we get to launch
it was a decade ago [Craig] Yeah [Phil] You know it’s different now [Craig] Different world now [Phil] So when we think about this game and
you and I go through the roadmap this is a game that lives for multiple years
in front of us and you have to have that approach and we’re
going to grow it we’re gonna learn there’ll be things that
we don’t do as well as we wish and there’ll be areas that emerge that we
had no idea people would be interested in and we’ll go chase on those things [Craig] Yep [Phil] And I think that’s all part of what
we’re trying to do here [Craig] Yeah and you know we’ve built a great
foundational capability we’ve been releasing weekly [Phil] Yeah [Craig] We’ve been bringing players in we’ve
built a platform to make sure that as we add players in they get a great
experience and it’s performant [Phil] Well and sometimes it’s not [Craig] Yeah [Phil] Right we’ve had matchmaking issues [Craig] And then we fix them and we move on [Phil] That’s right and that’s part of it and
thanks to the community for being along that journey with us we want to make sure those kinds of issues are out of the system as much as we can see [Craig] Yeah absolutely [Phil] And this community-driven is as much about probably not as much about Rare building its social and service capability
as it is about the creative and those things working hand-in-hand and the technical stuff ‘cos the work you guys are doing around our new platforms and the stuff I see you’ve got a lot of balls in the air [Craig] Yeah [Phil] But it’s good [Craig] Wouldn’t have it any other way but
really great to have you and the team here obviously we spent a lot of time talking about
the future opportunities for Sea of Thieves which I’m super-excited about which we shouldn’t
talk about here ‘cos we’re being filmed [Phil] Oh is that what these cameras are [Craig] But you know really excited about
the roadmap and like I say it’s great to have the support of you and
the leadership team and just challenging us and challenging us
to be better but also you know buying into the journey and the vision we
have for Sea of Thieves [Phil] Well thanks I’ve worked with Rare since
they became part of Microsoft I was one of the early people to get on the
boat and come over here with the Stampers I think the first game I shipped with Rare
was Star Fox on the GameCube funny enough [Craig] Wow [Phil] And then being with the studio as we
went through Grabbed by the Ghoulies and the launch games on 360
what studio does two launch games that’s crazy but they did it with
Perfect Dark Zero and Kameo the Viva Pinata years and I just think it’s
been great to see Rare grow this opportunity for me to work with
Gregg Mayles yourself the talented team here people who have a long history in gaming
a long history at Rare to try and go do something new is absolutely
the kind of risks that we should be taking [Craig] Yep [Phil] And I love what we see ‘cos I think
the payoff is going to delight millions of people and it’s gonna be fun getting from where we
are to the final finish line [Craig] Yeah [Jon] Hey thanks for watching if you enjoyed what you just saw then please
like and subscribe to our channel and check out some more of our weekly videos and if you’re interested in the game’s development
then click the link down here and join our Insider Programme for a chance
to play the game early don’t worry I’ll just wait here

92 Replies to “Sea of Thieves Inn-side Story #15: Phil Spencer in the Tavern!”

  1. CJ Stormblessed says:

    So excited for this game!

  2. Ailton Pinto says:

    Na minha lista pra comprar no lançamento.

  3. Sam Wymer says:

    Another great video! Can't wait to get up close and personal with Sea of Thieves at E3!

  4. The_Bald_Guy says:

    Phil, if you, for what reason however, let the game be cancelled like scalebound….I'll sell my xbox and never return…but if you support it like it looks all the time and be part of this journey, you will be out hero like you've been since i switched from the Japanese console 😀 🙂 choose your side mr spencer 😉 see you at E3 stream

  5. Monto says:

    The game is looking awesome, can't wait for another amazing Rare title

  6. SNOW SOS says:

    Phil seems like a cool guy.

  7. Davy Jones says:

    Arrrr!
    Not the video I hoped for, the info and feedback is usefull for the development team that's for sure. But hoped more info about the development. Maybe a little sneakpeak at the PC Engine, how far they are there. All in all I love the videos, so keep them coming. You got my attention RareLtd!
    Keep a weathery eye open to the horizon!

  8. Captain Surgee says:

    Gotta fix that table. Looks like it's missing legs and Phil is trying to balance it on his lap. Great interview!

  9. softie2 says:

    Cannot wait to see more gameplay and what you guys add!

  10. Chuck Norris says:

    Looking forward to seeing what you add next to the insider build.

  11. jephrenman says:

    It's always wonderful hearing Phil talk about Rare. It's great to see how much he supports the team and how excited he is for the future of Sea of Thieves in a similar light to Minecraft.

    Also, the new "ending links" thing with Jon is excellent 😀

  12. RocketManKian says:

    16th

  13. Thomas K96 says:

    just give me a release date already

  14. Martin Perez says:

    Phil is a GOAT!

  15. Kaden Samson says:

    hi

  16. Linus says:

    can you just release the game?

  17. Captain CC27 says:

    Good video

  18. NZero says:

    cant wait til its actual release

  19. Josh Rose says:

    There's a lot to great games coming this year but I'll be supporting Rare and the team, this is a day one buy! Take your time with this and make your vision a reality.

  20. Matthew Hatch says:

    when does it come out for pc or Xbox one

  21. GuikiNerdi says:

    Ansioso pele E3!!

  22. Isaac Campos says:

    Phil Spencer is such a down to earth guy, he doesn't bullshit you in any way, he speak things as they are and he's very aware all the time.

  23. Hamdi Kahraman says:

    Just release the game already!

  24. Martin Mikula says:

    1:21 Phil's hand is shaking. Is he nervous or what?

  25. Luca Pisanu says:

    Go Phil!! Awesome game!

  26. SteelGoodwin says:

    So I just recently been picking up on this games news and was wondering if the insiders will be receiving more info through email and such.

  27. The Crow's Nest says:

    Ooooh, that new end screen though! Keep up the great job team, fantastic discussion between Phil and Craig. It's true, Rare's passion for SoT is infectious and I can't wait to see what this roadmap really holds!

  28. Zilla Fella says:

    I thank you for allowing me to live out my heritage in a video game. it's an amazing sensation. though I am curious if there is an invite feature for inviting friends into a session who have been invited to play? can't wait to see what else you guys do to make this game legendary!

  29. Grail says:

    Phil Spencer is such a likeable dude.

  30. Anthony Del-Villar says:

    Phil confirmed my speculation. I won't give it away, but I posted the idea on the forums. Good job, team. Take your time. Let SoT release when you're confident the experience will be amazing.

  31. Mr IDGAF says:

    I got accepted for the alpha test! YAAAR!

  32. RoughGaming says:

    Looking forward to being completely blown away by Sea of Thieves at E3. Love seeing interviews like this and get a behind the scenes look at things.

  33. Davide Spagocci says:

    i Love Kameo and Banjo Kazooie Nuts And Bolts and can't wait for Sea Of Thieves too.

  34. Alan Derrick Conradie says:

    when is the game going to be released???????

  35. Snooderblade says:

    Man Tintin has aged a bit, and.. and is that captain Haddock seems to have shaved his beard i wonder why?

  36. GameroftheBeer says:

    I love this game, but my time is tight…. I will buy it but who knows how much i can truly play.

  37. FerrariKangaroo says:

    These videos have converted me from someone with no interest into someone who absolutely can't wait to play the finished product. My only concern is whether there will be a single player, objective based story/campaign (RPG elements would be fantastic). If SoT turns out to just be an open world multiplayer social sandbox, I'll be disappointed (even though that side of the game looks great).

  38. Afloat Fob says:

    Can't wait for that Saturday test!

  39. XboxNation says:

    Hype 😀

  40. RadActiveLobster says:

    Every time I see a Sea of Thieves video or get one of the email updates and it isn't about the PC alpha/test/etc… I die a little inside.

  41. Simen Eriksen says:

    I think this game will be on my top 3 list for my best games i have ever played

  42. Smokey SRH says:

    great video!

  43. DehnusNorder says:

    Seven Salty Sony Ninjas, Stealth Disliked ;).

  44. Anthony Waldner says:

    I want the PC insider to start now 😀

  45. Raging Kiwi TV says:

    Still waiting on technical Alpha for PC…

  46. xgvmx says:

    Because this a New IP I hope they have a Demo to play like a month before release. Recore is a Good game the Demo came out to late. I think it would have sold Better if they had put out a Demo a month before release. I got the game because of the Demo. New IPs Really Need a Demo… Before release.

  47. faithtwelve says:

    Like for wobbly table

  48. faithtwelve says:

    Sounds like the game is going to be supported for years ahead.

  49. wobbwobb says:

    I think the biggest challenge for the game when it launches will be the platform it launches on, specifically on PC, IDK if you plan on doing it through the windows store but there really isn't a microsoft platform like Steam or Origin that PC gamers feel comfortable with, which can really open up the access to the game for these gigantic crowds.

  50. César Goudim says:

    The table is not stable. FIx this bug.

  51. Jessie Bristol says:

    Can't wait for this game to release. Been playing Rare games since the NES, Battletoads was a go-to for me as a kid. Haven't got into the Sea of Thieves Alpha yet, but always hoping.

    Hopefully get a release date next month at E3.

  52. canadiawhat says:

    Glad to see this video. Although I would have liked some detail, I feel better knowing there is a longterm roadmap for this game and we can expect more than what we've seen. Need alot more meat on the bones for this game than what we've seen so far.

  53. Natanael Rodriguez says:

    PLEASE MULTIGPU SUPPORT ON WINDOWS 10 PLEASE.

  54. raideuk1 says:

    Needs a spectator mode where you play as a seagull and can poop on pirates.

  55. Audfile says:

    wow, bullet points. you make it sound so fun, Phil.

  56. Wamb0wneD 3000 says:

    Phil is the most likeable conman out there.

  57. LandmarkExplorer says:

    Keelhauling Phil would be epic. He's a proper scallywag. 😉 Please add it to the feature wishlist.👍

    Keep up the amazing work, Mates!

  58. Dan F says:

    I love the new YT profile pic!

  59. Marc F says:

    I'm a simple man, i see Phil….i click 🙄

  60. Jarbloko says:

    Can some other studio take some RARE ips and make games?, like KILLER INSTINCT for example.
    This game is taking too much time. and i really want some old RARE ips returning in brand new games.

  61. smoke says:

    mas um jogo para os caixistas não comprarem

  62. Raxnm says:

    Now I wanted to ask this question and Im not even sure you will ever see it Rare, but how big will you be able to have a crew as? If its lower than 10 then is there a possiblity for you to form your own Alliance/Fleet/Guild/Etc to have more people ride along side you? I have 11 Friends and we all discussed this game in an Xbox party and we were hoping to fit everyone either on one ship or split it into teams of 8s or something. If you read this then thank you so much for working on this Amazing game!

  63. MasterJazz09 says:

    please for the love of god dont mess this game up please let it launch with a massive amount of content

  64. jaime garcia says:

    I have a high end PC, but I like the easiness of consoles. Might end buying a Scorpio.

  65. Aiden Alias says:

    Phil Spencer is a great head of Xbox. he's really turning stuff around and the core Xbox fanbase even seems not even bigger but healthier/less toxic with him as president

  66. Baseado & Vermelhopilado says:

    I sense a lot of drunks will be playing this game. Gotta have the full pirate experience.

  67. ShintyShinto says:

    I love you guys so much, keep making AMAZING games!!

  68. Michael tokley says:

    Michael tokley

  69. Dan Wells says:

    NEEDS SPYGLASS/TELESCOPES

  70. Punchy says:

    Hope Microsoft doesn't shut you guys down when this game flops

  71. Captain Crunch says:

    not sure multiplayer will be jam with this but very excited for this ip. Phil is pretty damn cool

  72. David Fluty says:

    I wish I could have been a fly on the wall when they discussed the roadmap. From the sound of it though this game has a lot of potential!

  73. Torbjørn Helstad says:

    "Yup"

  74. 기꺼이 웃다YOU says:

    do i need windows 10 creator update to play?

  75. Timber says:

    PC version please

  76. Sirflyness 2012 says:

    been doing a lot of research on this game can't wait to play it hoping beta test comes soon really want this game to get this attention it deserves.

  77. Virjoinga says:

    Yeah I can't wait for this.

  78. Smyek says:

    FIX the goddamn table! 😀

  79. Ernesto Chang says:

    i wish you guys could have finished starfox adventures, and have given it a proper finish

  80. Ernesto Chang says:

    you guys should also make DINOSAUR PLANET as a complete different spin off to star fox adventures with updated graphics, and have it as an xbox exclusive

  81. Save says:

    will there be wildlife like sharks, whales, etc. in the sea and panthers, chickens, lizards, snakes, saltwater crocodiles, etc. on land?
    maybe there can be like a crafting system where you make types of clothing and tools using what you have collected from islands and dead animals like wood, thatch, fur pelts, bones, rocks, edible plants and other plants with interesting attributes, etc..
     it would be cool if you could fish in this game and cook all different types of food using ingredients that you scavenged from the land and animals.

  82. Matt Douglas says:

    maybe its because phil is an ass. but i sense bed feels between these two

  83. canomeat says:

    if you asked Phil what time it was, would he check the watch on his left, or the watch on his right?

  84. Kyle Beals says:

    as long as they support it after I'm absolutely going to buy I just hope there's enough to do 🙂

  85. Chaplain Amin says:

    is there going to be more weapons or custom weapons ?

  86. Steve Walters says:

    Great episode

  87. Konuvis says:

    Somebody please put a piece of paper under that table's foot!!

  88. RareWarington says:

    Take notes Ubisoft…. LOOKING AT YOU FOR HONOR TEAM!!!!… Great work Rare! Looking forward to the future!

  89. Good Banter says:

    I wonder why there are so many dislikes :/

  90. mackenzie tetlow says:

    I am getting the game on the 15th of April

  91. Officer Dibbles says:

    Liars.

  92. Aithemed says:

    Astroneer ❤️

Leave a Comment

Your email address will not be published. Required fields are marked *